Some thoughts on Four-dimensionalSpace
Some thoughts on Four-dimensionalSpace
some time ago, I was chatting with a friend and mentioned a game called “4D Miner”, and he gave me a science popularization by the way
of course refers to Four-Dimensional Space, not to time
Because I have not referred to any relevant materials and have no knowledge of the relevant field, the following is my personal understanding
Introduced from low dimensions to high dimensions
First Dimensional
In the 1-dimension, things only exist on a single axis (e.g. X Axis)
That is, the object exists in a straight line.
Imagine a single-line railroad track, with the main character’s perspective being a train
Character’s maximum movement: only front and back (i.e. X++, X–)
So the upper limit of the protagonist’s cognition: only before and after (i.e. X=N)
Second Dimensional
In 2 dimensions, things exist on two axes (e.g. X Axis, Y Axis)
Because two axes can form a plane, that is, the object exists in a plane.
Imagine a blank piece of paper with the main character’s perspective on a black dot that can be moved
The main character’s upper limit of movement: only up, down, left, right (i.e. X+N, Y+N)
So the upper limit of the protagonist’s cognition: only up, down, left and right (i.e. X=N, Y=N)
Third Dimensional
In the 3 dimensions, things exist on three axes (e.g. X Axis, Y Axis, Z Axis)
The three axes form a space, so the object exists in a three-dimensional space.
That is, in our world, the protagonist is yourself
The upper limit of the protagonist’s movement: only up, down, left, right, front and back (i.e. X+N, Y+N, Z+N)
if you don’t understand the upper limit of exercise at this point, you may be able to understand it at this point
you can change the state of movement: you can indeed run in any direction (X+N, Y+N) and jump (Z+N),
but they are all confined to three-dimensional spacecan also change the way of movement: walking, riding in a car, or even riding a rocket can be marked by the XYZ triaxes
but you can’t change the upper limit of movement: you’re not on the fourth axis and you can’t have more movement
The upper limit of the protagonist’s cognition: only up, down, left, right, front and back (i.e. X=N, Y=N, Z=N)
also better understand the upper limit of cognition at this time, as mentioned above, the upper limit of exercise cannot be changed.
even if you were told that you could have a new axis for you to move, you wouldn’t know where that axis was for a while
this is the upper limit of cognition, and it is not natural to think of movement patterns beyond three dimensionsmore vivid example, the ant has always been known as a cognitive two-dimensional creature, and for humans it is a three-dimensional individual
But for ants, crawling on another plane, there are only two axial movements of XY
That’s why if you draw a circle to enclose an ant, it will hesitate when it touches it
Summary
Having said a lot, let’s take a look
We can find some fixed patterns:
- The existence of a dimension is irrelevant to the existence of such a dimension in a biological cognition
- A high-dimensional worldview that cannot be naturally cognitive
- When a dimension is upgraded to a higher dimension, only one coordinate axis is added to it
The Four-Dimentional Space
Okay, so I’ve built some settings upfront, and then here’s my 4th Dimentional Space understanding
Now it’s the tricky part hehe
Based on the 3D, add one more axis (W axis), which is now XYZW four axes
- Imagine a 3D coordinate system with three axes XYZ centered on the origin
- But you’re looking at this 3D coordinate system on a screen (2D).
- Imagine a square with X=0 Y=0 Z=0
- Then this screen itself is W=0
- Then we overlay the front and back of this side of the screen
- It’s basically what a four-dimensional coordinate system looks like
It can also be understood as: the directional superposition of a three-dimensional object
It is also conceivable if you are playing a 3D puzzle game:
- You pick up an object that can be rotated
- Imagine the rotatable object facing you and facing you in the opposite direction (i.e. W Axis)
In fact, there are countless of the same objects superimposed - But when it is mapped to your eye, you can only see this one because it overlaps
- When you rotate, each piece on the W axis rotates because it is the object itself
In the end, it was still the object that was mapped - You can’t see what it looks like in 4D
Cross-dimensional display
I’ve thought about what if 3D could be mapped to 2D and be well understood
(For example, if you play a 3D game on a 2D screen, you can still understand the depth information well)
Does it mean that 4D can also be mapped to 3D well?
For example, the Apple Vision Pro is a spatial computing platform
Later I was reminded by a friend that this would be a better form of expression
But it doesn’t become a way to break down dimensional understanding
Because the upper limit of the human eye itself is three-dimensional, the cognitive range is only three-dimensional.